The Miracle of Berne comes from a legendary soccer match played in 1954 for the World Cup Final between Hungary and Germany. Hungary, at that time, was the best team in the world, but, very surprisingly, Germany won the match 3 to 2 and brought home the Cup.
The first part of the book presents the key moments of the match with images taken from historic videos or archival images. But, after the middle of the book an unexpected “twist” comes up: in the real match, few minutes before the end, the Hungarian team scored the goal that could have brought the match to the overtimes. But the goal was strangely invalidated by the referee and the match ended with the victory of the German Team.
Using a virtual reality simulator (PlayStation 4) the match was played again and, this time, the Hungarian team won the match 5 to 4.
As a consequence, the images in the second part of the books are similar, in their style, to the ones included in the first part but, in the reality, they are made according to a completely different concept and technology. Those new images do not, in fact, exist, they are digital artifacts witness of a re-constructed virtual reality.